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What does a video game have to say about the 1893 Chicago World’s Fair?

What does a video game have to say about the 1893 Chicago World’s Fair?

February 22, 2013

What does a video game have to say about the 1893 Chicago World’s Fair? Daniel Golding speaks with BioShock Infinite design director Bill Gardner.

Screen Australia’s $20m video games cash injection: what the industry thinks

Screen Australia’s $20m video games cash injection: what the industry thinks

January 29, 2013

Screen Australia now has $20 million to fund Australian video games. Daniel Golding asks developers and commentators what impact they think the federal government's money will have.

The video games that made 2012

The video games that made 2012

January 7, 2013

What were the best video games of 2012? Games guru Daniel Golding picks the best of the year.

But is it art? Gamers intrude

January 2, 2013

The Museum of Modern Art has fired up an old debate by placing videogames in its permanent collection. In this guest post, Benjamin Nicoll asks if they belong.

Sexism, video game culture and the significance of #1ReasonWhy

Sexism, video game culture and the significance of #1ReasonWhy

December 17, 2012

'The hashtag felt so ephemeral.' Leena van Deventer on sexism, the future, video game culture and the significance of "#1ReasonWhy".

Future of Freeplay:  fresh visions for video game festival

Future of Freeplay: fresh visions for video game festival

December 12, 2012

The Freeplay Independent Games Festival has announced Katie Williams and Harry Lee as incoming co-directors. Dan Golding sat down with them to talk about the future of the festival.

Anatomy of a video game console: the life and death of Nintento Wii

Anatomy of a video game console: the life and death of Nintento Wii

December 10, 2012

The Nintendo Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it's time to look again at Nintendo's little white box, writes Dan Golding.

No change on the menu at first Australian Games for Change festival

No change on the menu at first Australian Games for Change festival

November 26, 2012

Games For Change is an international organisation with a lot of reach. Why, then, was its first Australian festival lacking an agenda for change? Video games aficionado Daniel Golding investigates.

<em>Killing Is Harmless</em> — new avenues for videogame criticism

Killing Is Harmless — new avenues for videogame criticism

November 22, 2012

Brendan Keogh’s new book about Spec Ops: The Line marks an important moment for writing about videogames, explains Daniel Golding.

Here’s why I won’t be buying <em>Black Ops II</em>

Here’s why I won’t be buying Black Ops II

November 12, 2012

Oliver North: from the Iran-Contra scandal to consulting for a video game developer. His involvement in the Call of Duty franchise is the reason Dan Golding won't be buying the latest instalment.

Games guru Robin Hunicke playing <em>Journey</em>: an existential revelation

Games guru Robin Hunicke playing Journey: an existential revelation

October 30, 2012

Watching games guru Robin Hunicke play Journey -- the video game she worked on at thatgamecompang -- at ACMI last week was a revelation. It was, in more ways than one, a moment to find your place in the universe, writes Dan Golding.

2012: a defining year for video game development in Australia?

2012: a defining year for video game development in Australia?

October 22, 2012

At this week's Game Connect Asia Pacific conference, famed American game designer Robin Hunicke brought an international perspective to Australian gaming issues. Dan Golding asked: could 2012 be a defining year for local developers?

A message to the nerdosphere: code is not poetry

A message to the nerdosphere: code is not poetry

October 2, 2012

It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t, writes Game On's Dan Golding.

Talking through mediums: the Freeplay Independent Games Festival 2012

Talking through mediums: the Freeplay Independent Games Festival 2012

September 29, 2012

The speakers and attendees at this year's Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about video games and other media, aiming for something a little deeper, a little more rewarding, and hopefully, a little more honest.