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Aug 2, 2011

How computer games became a spectator sport

For the first time, more people are watching a computer game instead of playing it, writes Luke Miller. That game is StarCraft II, released 12 months ago this week, and it has taken the burgeoning field of e-sports to a new level.

For the first time, more people are watching a computer game instead of playing it.

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3 thoughts on “How computer games became a spectator sport

  1. Bellistner

    Considering the viewership figures of RL footy games, it shouldn’t be long before the e-sports versions have higher viewerships as well. 😀

    BTW, don’t play Starcraft or StarcraftII against Koreans. They’ll have you curled up on the foetal position in minutes.

    Part of the reason there aren’t as many female gamers as males is that most games still focus on men as the hero/villan. RPGs and RTS’s are fairly evenly split, with various character classes and species (or cyborgs), but when it comes to FPS’, it’s male-dominated: Duke in Doom, Freeman in Half-Life, standard grunt in Quake. In many cases, you can play as a female, but it’s generally assumed you’re male.

    IRL, women are supposed to be better at combat roles such as sniper, something that has yet to be taken into account in games, as far as I know.

  2. FunkyJ

    I’m surprised you didn’t mention Korea in this article.

    The Korean’s have televised Starcarft matches on cable channel, and have been running leagues since 2002.

    http://en.wikipedia.org/wiki/StarCraft:_Brood_War_professional_competition

  3. FunkyJ

    Also, it’s funny that even in the virtual world broadcasting rights battles are just as furious as rights to the NRL / AFL…

    http://kotaku.com/5676092/starcraft-legal-tussle-over-tv-rights-brewing

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