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	<title>Crikey &#187; video games</title>
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	<link>http://www.crikey.com.au</link>
	<description>now with extra source</description>
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		<title>Driving interrogation: exploring the nuanced landscape of L.A. Noire</title>
		<link>http://blogs.crikey.com.au/game-on/2012/02/06/review-l-a-noire/</link>
		<comments>http://blogs.crikey.com.au/game-on/2012/02/06/review-l-a-noire/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 22:25:21 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=272691</guid>
		<description><![CDATA[<b>Dan Golding</b> is running late. It's 1947 and he's supposed to be on the other side of downtown Los Angeles. This is <em>L.A. Noire</em>, the blockbuster thinking man's video game: slow and unusually contemplative. ]]></description>
		<wfw:commentRss>http://blogs.crikey.com.au/game-on/2012/02/06/review-l-a-noire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video games explosion as duty calls gamers</title>
		<link>http://www.crikey.com.au/2011/11/14/video-games-explosion-as-duty-calls-gamers/</link>
		<comments>http://www.crikey.com.au/2011/11/14/video-games-explosion-as-duty-calls-gamers/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:50:44 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Companies]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games industry]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=258935</guid>
		<description><![CDATA[The more than $1 billion a year video games industry in Australia is experiencing fierce growth amidst a period of economic downturn and while other industries are hurting, writes <i>Crikey</i> intern <b>Alexander Cornwell</b>.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/11/14/video-games-explosion-as-duty-calls-gamers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Brooker: the real problem with video games is not the violence, it&#8217;s the characters</title>
		<link>http://www.guardian.co.uk/commentisfree/2011/nov/13/charlie-brooker-modern-warfare-3</link>
		<comments>http://www.guardian.co.uk/commentisfree/2011/nov/13/charlie-brooker-modern-warfare-3#comments</comments>
		<pubDate>Mon, 14 Nov 2011 00:02:17 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=258966</guid>
		<description><![CDATA[Sampling the blockbuster new video game <em>Call of Duty: Modern Warfare 3</em>, <b>Charlie Brooker</b> was struck by the following conclusion: that all the characters are loaded with "dick-swinging machismo." 
]]></description>
		<wfw:commentRss>http://www.guardian.co.uk/commentisfree/2011/nov/13/charlie-brooker-modern-warfare-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No playing around, video games are an art form</title>
		<link>http://www.crikey.com.au/2011/08/19/freeplay-video-games-art-form/</link>
		<comments>http://www.crikey.com.au/2011/08/19/freeplay-video-games-art-form/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 01:02:39 +0000</pubDate>
		<dc:creator>Ben Eltham</dc:creator>
				<category><![CDATA[My Cup Of Tea]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[The Arts]]></category>
		<category><![CDATA[Freeplay festival]]></category>
		<category><![CDATA[Paul Callaghan]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=242106</guid>
		<description><![CDATA[The Freeplay independent games festival is on right now in Melbourne. <b>Ben Eltham</b> talks to festival director Paul Callaghan about the festival's program and some of the trends affecting the sector. ]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/08/19/freeplay-video-games-art-form/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The problem(s) with movies based on video games</title>
		<link>http://problemwithstory.com/2011/07/why-do-video-game-movies-suck/</link>
		<comments>http://problemwithstory.com/2011/07/why-do-video-game-movies-suck/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 00:34:16 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=233386</guid>
		<description><![CDATA[Video game to movie adaptations inevitably suck. This is largely due to poor characterisations in games and reliance on cut scenes to propel narratives. However, responsibility ultimately lies with the filmmakers and a new benchmark needs to be set, writes <b>TPWS</b>. ]]></description>
		<wfw:commentRss>http://problemwithstory.com/2011/07/why-do-video-game-movies-suck/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Snow White test helps overturn violent video games law</title>
		<link>http://www.crikey.com.au/2011/06/29/the-snow-white-test-helps-overturn-violent-video-games-law/</link>
		<comments>http://www.crikey.com.au/2011/06/29/the-snow-white-test-helps-overturn-violent-video-games-law/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 03:02:31 +0000</pubDate>
		<dc:creator>Greg Barns</dc:creator>
				<category><![CDATA[Federal]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[Brendan O'Connor]]></category>
		<category><![CDATA[video game censorship]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=232188</guid>
		<description><![CDATA[A US judge observed that children’s and teenage literature is full of examples of violence and it is not banned. Snow White’s story is as bloody as any violent video game]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/06/29/the-snow-white-test-helps-overturn-violent-video-games-law/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>How video games can be good for you (and society)</title>
		<link>http://blogs.crikey.com.au/croakey/2011/06/27/online-games-a-useful-tool-for-public-health/</link>
		<comments>http://blogs.crikey.com.au/croakey/2011/06/27/online-games-a-useful-tool-for-public-health/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 05:10:49 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=231818</guid>
		<description><![CDATA[For those working in healthcare, video games present exciting possibilities to get messages across to targeted audiences in engaging and interactive ways, writes <b>Mae Hurley</b>. ]]></description>
		<wfw:commentRss>http://blogs.crikey.com.au/croakey/2011/06/27/online-games-a-useful-tool-for-public-health/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s no game Day, it&#8217;s the way of the future</title>
		<link>http://blogs.crikey.com.au/contentmakers/2011/06/06/mark-day-games-and-innovation/</link>
		<comments>http://blogs.crikey.com.au/contentmakers/2011/06/06/mark-day-games-and-innovation/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 23:05:19 +0000</pubDate>
		<dc:creator>Margaret Simons</dc:creator>
				<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Print]]></category>
		<category><![CDATA[innovation in journalism]]></category>
		<category><![CDATA[mark day]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=227699</guid>
		<description><![CDATA[One of the things that seems to hold journalists back from innovating is the pressing need of them to feel they are taken seriously. <b>Margaret Simons</b> rebuts a Mark Day column that says her ideas are kooky.]]></description>
		<wfw:commentRss>http://blogs.crikey.com.au/contentmakers/2011/06/06/mark-day-games-and-innovation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Innovation in journalism: let the games begin</title>
		<link>http://www.crikey.com.au/2011/05/16/simons-innovation-in-journalism-let-the-games-begin/</link>
		<comments>http://www.crikey.com.au/2011/05/16/simons-innovation-in-journalism-let-the-games-begin/#comments</comments>
		<pubDate>Mon, 16 May 2011 02:59:24 +0000</pubDate>
		<dc:creator>Margaret Simons</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[innovation in journalism]]></category>
		<category><![CDATA[Journalism]]></category>
		<category><![CDATA[newspaper death watch]]></category>
		<category><![CDATA[online games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=223346</guid>
		<description><![CDATA[This is the second episode in a series of articles I am writing on innovation in journalism. The episodes will run each Monday in Crikey until I run out of ideas.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/05/16/simons-innovation-in-journalism-let-the-games-begin/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A game for political wonks</title>
		<link>http://www.crikey.com.au/2011/05/10/daily-proposition-a-game-for-political-wonks/</link>
		<comments>http://www.crikey.com.au/2011/05/10/daily-proposition-a-game-for-political-wonks/#comments</comments>
		<pubDate>Tue, 10 May 2011 03:03:43 +0000</pubDate>
		<dc:creator>Ben Raue</dc:creator>
				<category><![CDATA[Online]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[electoral boundaries]]></category>
		<category><![CDATA[US politics]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=221995</guid>
		<description><![CDATA[Ever wanted to redraw political boundaries in your own name? An online game allows you to do it, and teaches how gerrymandering can have such a poisonous effect on democracy, says <b>Ben Raue</b>.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/05/10/daily-proposition-a-game-for-political-wonks/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Watch the battle of Kong</title>
		<link>http://www.crikey.com.au/2011/04/18/daily-proposition-watch-the-battle-of-kong/</link>
		<comments>http://www.crikey.com.au/2011/04/18/daily-proposition-watch-the-battle-of-kong/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 01:12:43 +0000</pubDate>
		<dc:creator>Crikey Intern</dc:creator>
				<category><![CDATA[Daily Proposition]]></category>
		<category><![CDATA[Film & TV]]></category>
		<category><![CDATA[film reviews]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=218274</guid>
		<description><![CDATA[Seth Gordon's 2007 debut documentary <em>The King of Kong: A Fistful of Quarters?</em> follows Steve Wiebe's struggle to be recognised as the world Donkey Kong highest score holder. It's a fascinating insight to men's self-perception and self-worth, says <b>Laura Griffin</b>.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/04/18/daily-proposition-watch-the-battle-of-kong/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Daily Proposition: go to war, in 3D</title>
		<link>http://www.crikey.com.au/2011/04/07/daily-proposition-go-to-war-in-3d/</link>
		<comments>http://www.crikey.com.au/2011/04/07/daily-proposition-go-to-war-in-3d/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 00:13:01 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Daily Proposition]]></category>
		<category><![CDATA[Film & TV]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=216104</guid>
		<description><![CDATA[Every day somewhere in the world millions of people, many older than 35, log into World of Warcraft and lose themselves for hours, writes <em>Crikey</em> reader <b>Dave Sag</b>.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2011/04/07/daily-proposition-go-to-war-in-3d/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Why video games are good for mankind</title>
		<link>http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html</link>
		<comments>http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html#comments</comments>
		<pubDate>Tue, 25 Jan 2011 01:29:02 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[video game industry]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=198965</guid>
		<description><![CDATA[It's about time we say "game over" to the tired argument that video games are nothing more than a youth-consuming waste of time. They make people feel productive, empowered and reinforce important life lessons, says <b>Jane McGonigal</b>. ]]></description>
		<wfw:commentRss>http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sport, video games and the rights to use</title>
		<link>http://www.nytimes.com/2010/11/16/sports/16videogame.html?_r=1&#038;src=me&#038;ref=sports</link>
		<comments>http://www.nytimes.com/2010/11/16/sports/16videogame.html?_r=1&#038;src=me&#038;ref=sports#comments</comments>
		<pubDate>Wed, 17 Nov 2010 03:31:04 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Sport]]></category>
		<category><![CDATA[NFL]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=186762</guid>
		<description><![CDATA[When should a person’s right to control his image trump the free-speech rights of others to use it? ]]></description>
		<wfw:commentRss>http://www.nytimes.com/2010/11/16/sports/16videogame.html?_r=1&#038;src=me&#038;ref=sports/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game on: the politics of Presidents in video games</title>
		<link>http://kotaku.com/5647896/the-politics-of-presidential-appearances-in-video-games</link>
		<comments>http://kotaku.com/5647896/the-politics-of-presidential-appearances-in-video-games#comments</comments>
		<pubDate>Mon, 27 Sep 2010 04:58:45 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Barack Obama]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/2010/09/27/game-on-the-politics-of-presidents-in-video-games/</guid>
		<description><![CDATA[Representations of Barack Obama are strewn throughout popular culture, from coin banks to condom packaging. The President is set to make his second video game appearance in as many months, prompting a range of questions involving litigation, bias and celebrity, writes <b>Owen Good</b>.  ]]></description>
		<wfw:commentRss>http://kotaku.com/5647896/the-politics-of-presidential-appearances-in-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pack yer six shooter and play Dead</title>
		<link>http://www.crikey.com.au/2010/09/08/daily-proposition-pack-yer-six-shooter-and-play-dead/</link>
		<comments>http://www.crikey.com.au/2010/09/08/daily-proposition-pack-yer-six-shooter-and-play-dead/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 03:19:29 +0000</pubDate>
		<dc:creator>Daniel Barrett</dc:creator>
				<category><![CDATA[Daily Proposition]]></category>
		<category><![CDATA[Film & TV]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=170257</guid>
		<description><![CDATA[Defying the notion that the western is not in vogue is the most-excellent video game <em>Red Dead Redemption</em>. Best described as <em>Grand Theft Auto</em>, but set in the wild west, <em>RDR</em> offers the same wonderful amoral gameplay.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2010/09/08/daily-proposition-pack-yer-six-shooter-and-play-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best booze buddies from fighting games</title>
		<link>http://www.asylum.com/2010/08/30/fighting-game-drinking-buddies/</link>
		<comments>http://www.asylum.com/2010/08/30/fighting-game-drinking-buddies/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 01:19:28 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Art & Design]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=168618</guid>
		<description><![CDATA[Ever wondered which characters from fighting games like Street Fighter and Tekken would make the best drinking pals? No, neither have we, but these are the kinds of questions that run through the minds of video game nerds. ]]></description>
		<wfw:commentRss>http://www.asylum.com/2010/08/30/fighting-game-drinking-buddies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>30 years of Pac-Man</title>
		<link>http://www.wired.com/gamelife/2010/05/pac-man-30-years/</link>
		<comments>http://www.wired.com/gamelife/2010/05/pac-man-30-years/#comments</comments>
		<pubDate>Mon, 24 May 2010 03:09:42 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[anniversary journalism]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=140781</guid>
		<description><![CDATA[Classic video game Pac-Man is celebrating 30 years of being chased by ghosts, eating dots and finding Ms Pac-Man inappropriately hot. <em>Wired</em> has a great interview with its creator Toru Iwatani about how the game came to life.]]></description>
		<wfw:commentRss>http://www.wired.com/gamelife/2010/05/pac-man-30-years/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eat it, Pac-Man&#8217;s the most influential video game ever</title>
		<link>http://news.cnet.com/8301-13772_3-20005577-52.html?tag=newsLeadStoriesArea.1</link>
		<comments>http://news.cnet.com/8301-13772_3-20005577-52.html?tag=newsLeadStoriesArea.1#comments</comments>
		<pubDate>Mon, 24 May 2010 02:41:14 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[anniversary journalism]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=140735</guid>
		<description><![CDATA[On the weekend, classic video game Pac-Man celebrated its 30th birthday, with even the <a href="http://www.google.com/pacman/">Google logo</a> joining in the festivities. The little gobbling blob was the first video game to ever win mainstream popularity. ]]></description>
		<wfw:commentRss>http://news.cnet.com/8301-13772_3-20005577-52.html?tag=newsLeadStoriesArea.1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chicks with joysticks: the truth about female gamers</title>
		<link>http://www.businessinsider.com/lifetime-gaming-2010-3</link>
		<comments>http://www.businessinsider.com/lifetime-gaming-2010-3#comments</comments>
		<pubDate>Thu, 11 Mar 2010 01:11:38 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[women]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=122465</guid>
		<description><![CDATA[A year-long, in-depth study into female video gamers has revealed some pretty fascinating facts. <em>Business Insider</em> goes inside the mind of the girl gamer.]]></description>
		<wfw:commentRss>http://www.businessinsider.com/lifetime-gaming-2010-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How the government&#8217;s video game ban backfired</title>
		<link>http://www.globalpost.com/dispatch/asia/100111/video-games-ban-Australia</link>
		<comments>http://www.globalpost.com/dispatch/asia/100111/video-games-ban-Australia#comments</comments>
		<pubDate>Fri, 29 Jan 2010 00:23:20 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Federal]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[r18+]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=112755</guid>
		<description><![CDATA[The Australian Government's ban on R-rated video games forces publishers to slap together mildly toned-down (but still very explicit) versions of violent and sexual games to squash them into the MA15+ category -- ironically, <em>increasing</em> their accesibility to kids.]]></description>
		<wfw:commentRss>http://www.globalpost.com/dispatch/asia/100111/video-games-ban-Australia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Toy story: the rise and fall and rise of Lego</title>
		<link>http://www.dailymail.co.uk/home/moslive/article-1234465/When-Lego-lost-head--toy-story-got-happy-ending.html</link>
		<comments>http://www.dailymail.co.uk/home/moslive/article-1234465/When-Lego-lost-head--toy-story-got-happy-ending.html#comments</comments>
		<pubDate>Mon, 14 Dec 2009 09:00:24 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Companies]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Global Financial Crisis]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=105695</guid>
		<description><![CDATA[From 1998 to 2004, the previously booming Lego empire fell to pieces. But instead of losing its little yellow head, the company turned it all around by thinking outside of the box and embracing the toy world's new kid on the block: video games.]]></description>
		<wfw:commentRss>http://www.dailymail.co.uk/home/moslive/article-1234465/When-Lego-lost-head--toy-story-got-happy-ending.html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why we need an R18+ classification for video games</title>
		<link>http://www.crikey.com.au/2009/11/18/why-we-need-an-r18-classification-for-video-games/</link>
		<comments>http://www.crikey.com.au/2009/11/18/why-we-need-an-r18-classification-for-video-games/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 02:00:00 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Science & Tech]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[media censorship]]></category>
		<category><![CDATA[michael atkinson]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video games classification]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/2009/11/18/why-we-need-an-r18-classification-for-video-games/</guid>
		<description><![CDATA[Australia remains one of the few first world countries to lack an 18+ classification for video games. By restricting a large portion of the gaming market, we become victims of media censorship, says <b>Joel Vaughan</b>.]]></description>
		<wfw:commentRss>http://www.crikey.com.au/2009/11/18/why-we-need-an-r18-classification-for-video-games/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Why I kept playing: confessions of a video game addict</title>
		<link>http://kotaku.com/5384643/i-kept-playing--the-costs-of-my-gaming-addiction</link>
		<comments>http://kotaku.com/5384643/i-kept-playing--the-costs-of-my-gaming-addiction#comments</comments>
		<pubDate>Tue, 20 Oct 2009 11:00:40 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[People & Ideas]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[EverQuest]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Internet Addiction Disorder]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[the Internet]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=94171</guid>
		<description><![CDATA[Sure, it's funny to laugh at the geeky online gamers spending hours (or days) glued to their screens, but for some, it's a serious addiction with serious consequences. One such gamer has written an excellent piece detailing the destructive toll his addiction to EverQuest took on his life.]]></description>
		<wfw:commentRss>http://kotaku.com/5384643/i-kept-playing--the-costs-of-my-gaming-addiction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lifting the game in video-game journalism</title>
		<link>http://blogs.crikey.com.au/contentmakers/2009/10/07/a-new-game-for-journalists/</link>
		<comments>http://blogs.crikey.com.au/contentmakers/2009/10/07/a-new-game-for-journalists/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 23:30:51 +0000</pubDate>
		<dc:creator>Crikey</dc:creator>
				<category><![CDATA[Journalism]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[journalistic standards]]></category>
		<category><![CDATA[video game journalism]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.crikey.com.au/?p=91613</guid>
		<description><![CDATA[Video game journalism is crying out for help, says <b>Patrick Brosnan</b>. The average gamer is now 33 years old, but the journos are still writing for attention-deficient 13-year-olds. It's time the industry grew up.]]></description>
		<wfw:commentRss>http://blogs.crikey.com.au/contentmakers/2009/10/07/a-new-game-for-journalists/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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