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If we ban Grand Theft Auto, should Scorsese be next?

Art is sometimes uncomfortable. But that does not mean it should not be available.

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Razer’s Class Warfare: Abbott govt helping at least one area of the arts

The Abbott government has promised to “cut red tape”, and while most of its decisions have been ludicrous, one stands out as actual good policy …

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Level up: why video games are good for you

With all the hand-wringing over violent video games, new research has emerged showing video games can actually improve cognition and well-being. Freelance writer Henry Belot hatches a green dinosaur out of an egg and investigates.

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Consoles at dawn: Xbox One v Playstation 4

If you want to bury a competitor, learn from Sony. But to succeed, the company needs to do even more, analysts say.

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Game over for Game On blog

Video games blogger Dan Golding is leaving Crikey after writing the Game On blog for the last 14 months. He looks back at the best articles he’s written in that time.

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What does a video game have to say about the 1893 Chicago World’s Fair?

What does a video game have to say about the 1893 Chicago World’s Fair? Daniel Golding speaks with BioShock Infinite design director Bill Gardner.

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Screen Australia’s $20m video games cash injection: what the industry thinks

Screen Australia now has $20 million to fund Australian video games. Daniel Golding asks developers and commentators what impact they think the federal government’s money will have.

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2012 Crikeys: the best in film, books, TV, theatre, music

What was the best film of 2012? The best TV show? The book you have to read, the video game you have to play, the album you have to download, the theatre you should have seen? Crikey picks the best.

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Sexism, video game culture and the significance of #1ReasonWhy

The hashtag felt so ephemeral.’ Leena van Deventer on sexism, the future, video game culture and the significance of “#1ReasonWhy”.

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Future of Freeplay: fresh visions for video game festival

The Freeplay Independent Games Festival has announced Katie Williams and Harry Lee as incoming co-directors. Dan Golding sat down with them to talk about the future of the festival.

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Anatomy of a video game console: the life and death of Nintento Wii

The Nintendo Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it’s time to look again at Nintendo’s little white box, writes Dan Golding.

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No change on the menu at first Australian Games for Change festival

Games For Change is an international organisation with a lot of reach. Why, then, was its first Australian festival lacking an agenda for change? Video games aficionado Daniel Golding investigates.

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Killing Is Harmless — new avenues for videogame criticism

Brendan Keogh’s new book about Spec Ops: The Line marks an important moment for writing about videogames, explains Daniel Golding.

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Subsidies boost TV production, gamers promised more

Simon Crean was talking up the government’s response to the Convergence Review at this year’s Screen Producer’s Conference. TV producers — and game developers — are confident of a boost.

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Here’s why I won’t be buying Black Ops II

Oliver North: from the Iran-Contra scandal to consulting for a video game developer. His involvement in the Call of Duty franchise is the reason Dan Golding won’t be buying the latest instalment.

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Games guru Robin Hunicke playing Journey: an existential revelation

Watching games guru Robin Hunicke play Journey — the video game she worked on at thatgamecompang — at ACMI last week was a revelation. It was, in more ways than one, a moment to find your place in the universe, writes Dan Golding.

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2012: a defining year for video game development in Australia?

At this week’s Game Connect Asia Pacific conference, famed American game designer Robin Hunicke brought an international perspective to Australian gaming issues. Dan Golding asked: could 2012 be a defining year for local developers?

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Video game review: Rayman: Jungle Run — a mobile game with a difference

Rayman: Jungle Run is a mobile game with a difference. It’s somewhere between a console and mobile game — not bigger, but deeper — making it one of the iOS and Android games of the year, writes Dan Golding.

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A message to the nerdosphere: code is not poetry

It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t, writes Game On’s Dan Golding.

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Talking through mediums: the Freeplay Independent Games Festival 2012

The speakers and attendees at this year’s Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about video games and other media, aiming for something a little deeper, a little more rewarding, and hopefully, a little more honest.

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Goalkicker: perfect gaming for Grand Final weekend

Just before the 2012 AFL Grand Final, a modest iOS and Android game proves that sometimes, all you need in a video game is something satisfying to do, writes Dan Golding.

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Stickets, Splice win at Freeplay Awards

Last weekend, the Freeplay Independent Games Festival awards showcased a diverse array of interesting and exciting new Australian video games — and some confused Americans eating a jar of Vegemite. We’ve got the full details.

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Frank Lantz on physical v virtual and the future of ‘real world’ games

Frank Latz was one of the early pioneers of location-based video games that incorporated actual physical environments. He discusses the future of ‘real world’ gaming with Dale Leorke.

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‘This is all your fault’: violent video game’s damning audience analysis

Based in a ravaged futuristic Dubai, Spec Ops: The Line expands the themes of Joseph Conrad’s Heart of Darkness and attacks audiences who uncritically enjoy military shooters and violent video games, writes Dan Golding.

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Fred Armisen on Portlandia, video games and cross-dressing

Saturday Night Live alumni Fred Armisen is the co-creator and star of indie TV hit Portlandia. Alasdair Duncan talks to him about cross-dressing, video games and whether the people of Portland hate him.

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