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LUKE BUCKMASTER | VIDEO GAMES |

If we ban Grand Theft Auto, should Scorsese be next?

Art is sometimes uncomfortable. But that does not mean it should not be available.

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HELEN RAZER | VIDEO GAMES |

Razer’s Class Warfare: Abbott govt helping at least one area of the arts

The Abbott government has promised to “cut red tape”, and while most of its decisions have been ludicrous, one stands out as actual good policy …

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VIDEO GAMES |

Could Manuel Noriega lawsuit determine creative licence for the gaming industry?

Important boundaries under which the gaming industry will have to operate in the future may be determined by two curious court cases.

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HELEN RAZER | VIDEO GAMES |

Misogyny not to blame for Santa Barbara massacre

We love the narrative that blames a current cultural ill (loose morals, video games, a controversial book, misogyny) for random acts of inexplicable horror. But this narrative is completely wrong.

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VIDEO GAMES |

Level up: why video games are good for you

With all the hand-wringing over violent video games, new research has emerged showing video games can actually improve cognition and well-being. Freelance writer Henry Belot hatches a green dinosaur out of an egg and investigates.

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Crikey Blogs | VIDEO GAMES |

Game over for Game On blog

Video games blogger Dan Golding is leaving Crikey after writing the Game On blog for the last 14 months. He looks back at the best articles he’s written in that time.

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Crikey Blogs | VIDEO GAMES |

What does a video game have to say about the 1893 Chicago World’s Fair?

What does a video game have to say about the 1893 Chicago World’s Fair? Daniel Golding speaks with BioShock Infinite design director Bill Gardner.

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Crikey Blogs | VIDEO GAMES |

Screen Australia’s $20m video games cash injection: what the industry thinks

Screen Australia now has $20 million to fund Australian video games. Daniel Golding asks developers and commentators what impact they think the federal government’s money will have.

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Crikey Blogs | VIDEO GAMES |

The video games that made 2012

What were the best video games of 2012? Games guru Daniel Golding picks the best of the year.

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Crikey Blogs | VIDEO GAMES |

But is it art? Gamers intrude

The Museum of Modern Art has fired up an old debate by placing videogames in its permanent collection. In this guest post, Benjamin Nicoll asks if they belong.

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Crikey Blogs | VIDEO GAMES |

Sexism, video game culture and the significance of #1ReasonWhy

The hashtag felt so ephemeral.’ Leena van Deventer on sexism, the future, video game culture and the significance of “#1ReasonWhy”.

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Crikey Blogs | VIDEO GAMES |

Anatomy of a video game console: the life and death of Nintento Wii

The Nintendo Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it’s time to look again at Nintendo’s little white box, writes Dan Golding.

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Crikey Blogs | VIDEO GAMES |

Playing for keeps: gambling biz bets on the future of video games

The gambling industry is increasing its share in video game culture. Why, asks Dan Golding, is nobody concerned that players are encouraged to bet in popular programs such as FIFA 13?

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Crikey Blogs | VIDEO GAMES |

Here’s why I won’t be buying Black Ops II

Oliver North: from the Iran-Contra scandal to consulting for a video game developer. His involvement in the Call of Duty franchise is the reason Dan Golding won’t be buying the latest instalment.

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Crikey Blogs | VIDEO GAMES |

2012: a defining year for video game development in Australia?

At this week’s Game Connect Asia Pacific conference, famed American game designer Robin Hunicke brought an international perspective to Australian gaming issues. Dan Golding asked: could 2012 be a defining year for local developers?

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Crikey Blogs | VIDEO GAMES |

Video game review: Rayman: Jungle Run — a mobile game with a difference

Rayman: Jungle Run is a mobile game with a difference. It’s somewhere between a console and mobile game — not bigger, but deeper — making it one of the iOS and Android games of the year, writes Dan Golding.

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Crikey Blogs | VIDEO GAMES |

A message to the nerdosphere: code is not poetry

It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code does, while poetry doesn’t, writes Game On’s Dan Golding.

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Crikey Blogs | VIDEO GAMES |

Talking through mediums: the Freeplay Independent Games Festival 2012

The speakers and attendees at this year’s Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about video games and other media, aiming for something a little deeper, a little more rewarding, and hopefully, a little more honest.

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Crikey Blogs | VIDEO GAMES |

Frank Lantz on physical v virtual and the future of ‘real world’ games

Frank Latz was one of the early pioneers of location-based video games that incorporated actual physical environments. He discusses the future of ‘real world’ gaming with Dale Leorke.

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Crikey Blogs | VIDEO GAMES |

Chaos and grace in video games: 2012 Freeplay Festival

Freeplay is for Australia’s video games culture what the Melbourne Writer’s Festival is for literature. Game On’s Dan Golding speaks with director Paul Callaghan about the festival and its twin themes: chaos and grace.

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Crikey Blogs | VIDEO GAMES |

‘This is all your fault’: violent video game’s damning audience analysis

Based in a ravaged futuristic Dubai, Spec Ops: The Line expands the themes of Joseph Conrad’s Heart of Darkness and attacks audiences who uncritically enjoy military shooters and violent video games, writes Dan Golding.

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Crikey Blogs | VIDEO GAMES |

‘What’s in the box?’ Microsoft wiz’s pass the parcel cash cow

Curiosity is the first project from 22Cans, the studio Peter Molyneux started after quitting Microsoft in March of this year. It has the ring of a scam, Dan Golding reports, but there’s a bit more to it than that.

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Crikey Blogs | VIDEO GAMES |

Video game impermanence and the business model of microtransactions

Video game ‘microtransactions’ sometimes get a bad rap but can help engender an ongoing relationship between developers and players, which can lead to productions that are never ‘finished’ and regularly evolving, writes Dan Golding.

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Crikey Blogs | VIDEO GAMES |

Play time for video game buffs in Brisbane and Melbourne

Upcoming video game events in Brisbane and Melbourne demonstrate how games culture steps outside living rooms and private entertainment, writes Dan Golding.

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Womens Agenda

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