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The looming lawlessness of virtual worlds
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Is the current alarm about crime in Second Life and other virtual worlds a flash in the pan of “Web 2.0” hype, or a harbinger of disturbances to come? As a lapsed Luddite, I was in the former camp until a recent forum by CAMLA (Communications and Media Law Association), and this week’s Belgian paedophile image jurisdiction case. It’s not just that big players like Big Pond, the ABC and a host of global corporates are lurking, sizing up the emerging commercial opportunities, risks and angles at the new frontier of virtual existence. Nor is it just the Pandora’s Box of legal and regulatory problems opened by creating a literal archipelago of virtual territories, each potentially with their own ‘law’ and jurisdiction based on the incomplete precepts in an evolving End User Licence Agreement (EULA) from the host, Linden Labs. (All of this floating on the premise that somehow the shoppers, voyeurs, vice queens and real estate speculators trolling by will spontaneously create a fair rights and disputes system themselves.) Nope, it’s the potential collision of a critical mass of components in technology, gaming, virtual reality and social projection that changed my mind. Consider a melting pot of the following factors:
These bits have not yet all come together, but converge they will. And at that point we may learn the results of creating a mass escape-route into a seductive shared hallucination of wishful thinking, anonymous vice, routine murder, commercial genius, micropayment surveillance, and whatever the Hackers from Hell (or senators from Tasmania) want to throw into the mix. Can’t wait for the extradition hearings to start. |
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